The underlying issue is not the bots, but that the grinding activity itself isn’t fun. Using a commodity system (refining) with long grinds as a measure to create scarcity/value opens the door for bots as a mechanism to avoid it. ![]() ![]() I appreciate an attempt to deal with the bots, but realistically my issues with it are more design/fundamental: Of all, thanks for your presence the past couple of days.
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